blackaddR | Texture Artist

Not dead /truestory
blackaddR | Texture Artist
hands, hands, HANDS!!!
blackaddR | Texture Artist
Have e-mailed DiSarray the Ref pics for the Leet and GIGN models, as requested. Hopefully he can be getting to work on those as soon as possible. :)
amogan | Lead Programmer
Note that as the previous post has stated, it shows recent work that has been done but it not necessarily reflects the feature-set of CSPromod 1.11. Please refer to the official changelog for that.
*hint* sk-gaming ;)
*hint* sk-gaming ;)
Saul | Programmer
- Recent work
mp_playersave (default 0): Save player cash, weapons, etc when they disconnect. Restored upon reconnection within mp_playersave_timeout seconds
mp_playersave_voluntary (default 0): Save player data when they manually disconnect? (e.g., through the 'disconnect' or 'quit' commands)
mp_playersave_timeout (default 300): Seconds after disconnection that player save states are valid for (0 = until the end of the game). Note game time is paused when the game is paused
Added new ConVar mp_roundend_pause_on_disconnect: If enabled, if a player disconnects mid-round, the game pauses at round-end (sv_pausable must be enabled)
Fixed several name change exploits
Added auto-completing give command
Improved event logging bugs
sv_clockcorrection_msecs now defaults to 30
Added mp_team_score_limit ConVar: Once a team wins this many rounds, the game ends
Added mp_half_time ConVar: If non-zero, swap player teams and team scores after this many rounds have been completed
Added mp_half_time_interval ConVar: Defines the number of seconds that half-time lasts
Added mp_half_time_pause ConVar: Whether to pause indefinitely at half-time. Game immediately resumes when the mp_half_time_resume command is called
Added mp_half_time_reset_score ConVar: Reset player scores at half-time
Added mp_half_time_resume ConComamnd: Resume game in half-time
Hidden some development commands
Fixed 'Kicked by ...' chatbox message not showing the full name of the kicker
net_showmsg is now cheat flagged
...and some more minor changes.
Redstar | Development Manager - Developer
Quick update for you guys; amogan is working on the auto-updater which is the the key feature of our next patch CSPromod 1.11
Good progress so far, and as soon as it is ready we will announce the release date of 1.11
Stay tuned !
Good progress so far, and as soon as it is ready we will announce the release date of 1.11
Stay tuned !
blackaddR | Texture Artist
Looking at colour tones of the player models. Should make differentiating more easier.
alba | Designer
Happy New Year everyone! We should have an update for you guys shortly on when the next release is going to be, just bear with us, it's been crazy with the holidays obviously but we should be back to the normal rhythm shortly. Look out for that soon! ;-)
Saul | Programmer
- Tonight's work
Updated the Console commands page on the wiki
Added ammo entities (ammo_all, ammo_50ae, ammo_9mm, ammo_45acp, ammo_556mm, ammo_762mm, ammo_338mag)
Fixed the game_player_equip entity not working
Added item_assaultsuit and item_kevlar
CSPromod is now near identical to CS:S in terms of entity support, and so soon there should be no reason why any CS:S map doesn't run correctly in CSP.
alba | Designer
Back from my Christmas vacation, yay! Gotta get the news feed rolling again :)
blackaddR | Texture Artist
Merry Christmas all!
From the Development team :)
From the Development team :)
blackaddR | Texture Artist
Why our Phoenix can't look like that of 1.6...


alba | Designer
We'll have more information/details on what's happening next after our meeting Saturday, stay tuned ;-)
Saul | Programmer
- Tonight's work
Clients will no longer be able to connect to servers that are not running the same version of the game as them
Added con_color (finally)
Fixed a bug where the effect of in-eye spectating a flashbanged player would stick when you went to chase or free-look mode
Further debugging into the unconnected bug
Saul | Programmer
Hi all, I've just made a topic on a guide to your networking convars (rate, cl_cmdrate, cl_updaterate) that should help players who suffer from choke/loss.