blackaddR | Texture Artist | Environmental Artist
Have got the flesh psd's back. Phoenix model should be done by the end of the week :) Then it's time to get my hands on some British SAS-S-S-S-S.
blackaddR | Texture Artist | Environmental Artist
Torso is finished, just waiting for DiS to give me head...flesh textures lol
Saul | Programmer
A server plugin SDK will be available with the release of CSP 1.09. This is to encourage creativity and to be more available to modding than usual Source engine games.
Feel free to contact me with SDK feature requests at saul@cspromod.com
For the time being, here is the public SDK as it stands: https://bitbucket.org/saul/cspromod-sdk
Feel free to contact me with SDK feature requests at saul@cspromod.com
For the time being, here is the public SDK as it stands: https://bitbucket.org/saul/cspromod-sdk
incubus | Programmer
Adding custom particle based first-person and thirdperson muzzleflashes which will be unique for each weapon.
I Also plan to add first-person weapon smoke which would only appear after you have fired bullets in quick succession.
I Also plan to add first-person weapon smoke which would only appear after you have fired bullets in quick succession.
blackaddR | Texture Artist | Environmental Artist
Well that's the Torso and Normal map done for the Phoenix model. Tomorrow I can begin work playing with the VMT coding for the phong shading, as well as the phong map them self.
blackaddR | Texture Artist | Environmental Artist
Torso will be finished tonight! Which means after I can do a flat detailed normal map to then overlay the baked normal map for a better finish. Then I can begin work on the phong map. After which, I will begin work on the head eyes. It's all gooood.
blackaddR | Texture Artist | Environmental Artist
Nearly finished the torso of the Phoenix model. Must say it is looking very good in game - can't wait for you guys to see it!
blackaddR | Texture Artist | Environmental Artist
This isn't much but I'll show you anyway; I decided to re-do the blood decals for the game. The reason behind this is because mimicking 1.6 blood pattern [although easy] just looks S%$! on the source engine. So a quick 10 minutes I have come up with something that I think will serve it's purpose well.
Click here for pics!
Still visible from long distances and large enough to determine a hit on an opponent.
I had to be careful not to upload any picture with any new hot stuff ;)
Click here for pics!
Still visible from long distances and large enough to determine a hit on an opponent.
I had to be careful not to upload any picture with any new hot stuff ;)
blackaddR | Texture Artist | Environmental Artist
Just about to make a few changes to the Phoenix model's textures, after a short test with them, for the first time.
Redstar | Level Designer | Sound Engineer
Lots of stuff happening behind the scenes, we're cooking some good stuff for ya. Can't wait to share!
Mazzer | Animator
Just had a glimpse of future csp.....Feels good.
blackaddR | Texture Artist | Environmental Artist
Something arousing and pink is in-game... and we all love a bit of pink.
Mazzer | Animator
:L
blackaddR | Texture Artist | Environmental Artist
Player model showcase - incoming.
Di$array | Character Modeler
Phoenix Terrorist and SAS Counter Terroist models done.........